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POINT LINE CLOUD

POINT LINE CLOUD



"POINT LINE CLOUD is a collection of audio and video collaborations between Curtis Roads and Stephen O'Reilly, it has been a ever shifting project over the years which constantly continues to evolve. The first performance of the materials that grew into the project was in 2001 at a concert with Autechre and Russell Haswell in Los Angeles. Since then it has been performed in many diverse venus around the world."


Point Line Cloud (selections) from Brian O'Reilly on Vimeo.
From Vimeo - description
"Beneath the level of the note lies the realm of sound particles. Each particle is a pinpoint of sound. Recent advances let us probe and manipulate this microacoustical world. Sound particles dissolve the rigid bricks of musical composition-the notes and their intervals-into more fluid and supple materials. The sensations of point, pulse (series of points), line (tone), and surface (texture) emerge as the density of particles increases. Sparse emissions produce rhythmic figures. By lining up the particles in rapid succession, one can induce an illusion of tone continuity or pitch. As the particles meander, they flow into liquid-like streams and rivulets. Dense agglomerations of particles form clouds of sound whose shapes evolve over time." -Curtis Roads
POINT LINE CLOUD is a collection of audio and video collaborations between Curtis Roads and myself, it has been a ever shifting project over the years which constantly continues to evolve. The first performance of the materials that grew into the project was in 2001 at a concert with Autechre and Russell Haswell in Los Angeles. Since then it has been performed in many diverse venus around the world.
The three excerpts presented are:
Fluxon
This work contains in part visual source materials provided by Matthew Marsden that were further layered and processed using various digital softwares.
Volt air pt. 3
The source material was generated using the analog video synthesizer the Sandin Image Processor located at the School of the Art Institute of Chicago. Thank you to Brett Williams and Edward Rankus who at the time helped me dig deeper into the IP.
Half life pt. 1 Sonal atoms
Was created using only a few seconds of footage that was then edited, layered, processed and re-processed to create the basis for the work. Curtis' book MICROSOUND had a profound influence on the conception of how to edit and construct this work, at times editing the video to the sound on a frame by frame level.


"When forms collapse, the resulting remains expose layered bits containing infinite possibilities. The inner workings of these fragments make up the foundation of Brian O'Reilly's videos, not unlike microsonic music composition, to which O'Reilly's oeuvre has a great affinity. This type of sound making employs sonic events shorter than musical notes creating a music of vestiges. In these works intervals of visual information are isolated and reworked in order to compose the visualizations for a particular piece. Assemblage art also infiltrates itself a great deal into the videos, albeit in an opposite direction. While assemblage utilizes found scraps to create a new object, these videos degrade original footage in order to unearth the weathered layers in these moving images. Both approaches employ as source material peripheries that would otherwise go unnoticed. By placing a "magnifying glass" onto these materials, a whole visual environment is constructed. This augmented space is precisely what O'Reilly's makes tangible." - Marcella Faustini from "An Aesthetic of Collapse: Brian O'Reilly's Cinema of Fragmentized Failure"

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